Steven Buchholz
Environment Artist

Deerfield Beach, FL.
33442
Contact me at Cybroxide@gmail.com

Employment
Currently employed at Shadows in Darkness as a full time 3D Artist since March 2007
Clients include Bioware, Gearbox, Infinity Ward and many other high profile game companies.

Shipped titles contributed to at Shadows in Darkness:
Call of Duty 4 - Infinity Ward
Ben 10 Alien Force - Vicious Cycle
Monster Lab - Backbone
Rise of the Argonauts - Liquid Entertainment

Resposiblities
Massive amounts of texturing. Modeling High and low poly meshes, unwrapping, normal projection, realtime materials.
I do character, prop and environment work for SiD. Working at outsourcing studio I have had an opertunity to work under numerous different pipelines for a ranges of system platforms.
Working at an outsourcing studio like SiD demands a lot in both quality of art and communication abilities.

Programs:
3DS Max, Maya, Zbrush, Photoshop and many builds of Unreal Engine.

Skills:
High poly modeling with SubD and/or sculpting tools. Texture painting in many styles. Strong understanding of unwrapping, projection and all the little details that go with it.
Material networks. Traditional drawing skills. Excellent at problem solving and great communication skills.

Education:
2003-2006 Bachelor of Science Degree in Game art and Design.