Steven Buchholz
Environment Artist

Coral Springs, FL.
Contact me at

Currently employed at Shadows in Darkness as a full time 3D Artist since March 2007
Clients include Bioware, Gearbox, Infinity Ward and many other high profile game companies.

Shipped titles contributed to at Shadows in Darkness:

Borderlands Game and DLCs Zombie Island of Dr. Ned, Secret Armory of General Knoxx, ClapTraps New Robot Revolution - Gearbox
Dragon Age - Bioware
Dance Central - Harmonix
Call of Duty 4: Modern Warfare - Infinity Ward
Tron: Evolution - Propaganda
Ben 10 Alien Force - Vicious Cycle
Monster Lab - Backbone
Rise of the Argonauts - Liquid Entertainment

Massive amounts of texturing. Modeling High and low poly meshes, unwrapping, normal projection, realtime materials.
I do character, prop and environment work for SiD. Working at outsourcing studio I have had an opportunity to work under numerous different pipelines for a ranges of system platforms.
Working at an outsourcing studio like SiD demands a lot in both quality of art and communication abilities.

3DS Max, Maya, Zbrush, Photoshop and many builds of Unreal Engine.

High poly modeling with SubD and/or sculpting tools. Texture painting in many styles. Strong understanding of unwrapping, projection and all the little details that go with it.
Material networks. Traditional drawing skills. Excellent at problem solving and great communication skills.

2003-2006 Bachelor of Science Degree in Game art and Design.